DB is one of my biggest influences, I played RPG's for years but never got into the idea of designing my own game until I DB, I have a whole bunch of notebooks with home brew Dragonball rules back home. I love Dragonball, Goku is my favorite fictional character, period. Think about Piccolo or Vegeta… how cool is when a super villain becomes a super strong hero? And how cool was it when Piccolo became little Gohan's master? I've always been in love with Dragon Ball's characters, and the fact that some villains later became allies made it all the way better. So, if you're interested in something like this, Destino Oscuro may be useful. This kind of focus on a PC behavior, goals, sentiments… this is something that you either roleplay by your own, or you find in the rules of a game. Maybe you only want to focus on fights and strategy, maybe you want to focus on the fact that certain characters start with a bad attitude, as villains, later in the game they become good guys, and so on. So, it depends on what you want from a DBZ game, like Chomp-Chomp said. P.S.: Savage Worlds, to me, is too much focused on fights themselves, strategy, it even has rules in inches for using it as a tabletop strategy game… although I'm well aware that it can be played without miniatures, the point is that it doesn't have much focus on interpretation, nor does it encourage the player in describing the actions of his PC.
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